◆ TapGameSave()
| TapTap.Bootstrap.TapGameSave.TapGameSave |
( |
| ) |
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inline |
◆ GetCurrentUserGameSaves()
| static async Task<ReadOnlyCollection<TapGameSave> > TapTap.Bootstrap.TapGameSave.GetCurrentUserGameSaves |
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| ) |
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inlinestatic |
Get all GameSave by Current User.
- Returns
◆ GetQuery()
| static LCQuery<TapGameSave> TapTap.Bootstrap.TapGameSave.GetQuery |
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| ) |
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static |
Constructor a LCQuery for GameSave.
- Returns
◆ GetQueryWithUser()
| static LCQuery<TapGameSave> TapTap.Bootstrap.TapGameSave.GetQueryWithUser |
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LCUser |
user | ) |
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inlinestatic |
Constructor a LCQuery for GameSave with LCUser
- Parameters
-
- Returns
◆ Save()
| async Task<TapGameSave> TapTap.Bootstrap.TapGameSave.Save |
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| ) |
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inline |
Save a GameSave to cloud for Current User.
- Returns
◆ CLASS_NAME
| const string TapTap.Bootstrap.TapGameSave.CLASS_NAME = "_GameSave" |
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static |
◆ Cover
| LCFile TapTap.Bootstrap.TapGameSave.Cover |
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get |
◆ CoverFilePath
| string TapTap.Bootstrap.TapGameSave.CoverFilePath |
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set |
◆ GameFile
| LCFile TapTap.Bootstrap.TapGameSave.GameFile |
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get |
◆ GameFilePath
| string TapTap.Bootstrap.TapGameSave.GameFilePath |
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set |
◆ ModifiedAt
| DateTime? TapTap.Bootstrap.TapGameSave.ModifiedAt |
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getset |
◆ Name
| string TapTap.Bootstrap.TapGameSave.Name |
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getset |
◆ PlayedTime
| double? TapTap.Bootstrap.TapGameSave.PlayedTime |
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getset |
◆ ProgressValue
| int? TapTap.Bootstrap.TapGameSave.ProgressValue |
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getset |
◆ Summary
| string TapTap.Bootstrap.TapGameSave.Summary |
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getset |
◆ User
| LCUser TapTap.Bootstrap.TapGameSave.User |
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set |
The documentation for this class was generated from the following file: